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Tutorials : Step by Step :
Chapter 2 :

Contents
Event Listeners
The ActionListener
The MouseListener
The MouseMotionListener

Chapter 2 - Event Listeners

3. The MouseMotionListener


/* MouseMotionListener will enable you to
perform actions when the mouse moves over
a hotspot. You can also use this to drag
things,that will require MouseListener and
MouseMotionListener at the same time.
This applet will show a rectangle that will
change color when the mouse moves over it.
It's basically the same as the previous one. */

import java.awt.*;
import java.applet.*;
// import an extra class for the MouseMotionListener
import java.awt.event.*;

// Tells the applet you will be using the MouseMotionListenermethods.

public class MouseMotionExample extends Applet implements MouseMotionListener
{
 // The X-coordinate and Y-coordinate ofthe last Mouse Position.
     int xpos;
     int ypos;

     int rect1xco,rect1yco,rect1width,rect1height;

 // will be true when the Mouse is in the Rectangle
     boolean rect1Active;

     public void init() 
     {

          rect1xco = 20;
          rect1yco = 20;
          rect1width =100;
          rect1height= 50;

  // Add the MouseMotionListener to your applet
      addMouseMotionListener(this);
     }

     public void paint(Graphics g) 
     {
  // Rectangle's color
  // If mouse is in the rectangle then set Color to green
  // else to red.
          if (rect1Active)g.setColor(Color.green);
          else g.setColor(Color.red);

          g.fillRect(rect1xco,rect1yco,rect1width,rect1height);

          g.setColor(Color.blue);

  // This will show the coordinates of the mouse
  // at the place of the mouse.
          g.drawString("("+xpos+","+ypos+")",xpos,ypos);

     }

/* If you use MouseMotionListener then these methods have to be here
 public void mouseMoved(MouseEvent me);
 public void mouseDragged(MouseEvent me);
*/

 // This will be excuted whenever the mouse moves in the applet
     public void mouseMoved(MouseEvent me) 
     { 
          xpos = me.getX();
          ypos = me.getY();
  // Check if the mouse is in the rectangle
         if (xpos > rect1xco&& xpos < rect1xco+rect1width && ypos > rect1yco 
        && ypos < rect1yco+rect1height) 
               rect1Active = true;
          else 
              rect1Active = false;
  //show the results of the motion
          repaint();

     }

 // This works like mouseMoved but only when the mouse is being pressed
 // at the same time.
 // To use this for drawing rectangles like in Paint programs
 // you will have to use mousePressed to remember the first coordinates.
     public void mouseDragged(MouseEvent me) 
     {
     }

/* It's quite easy, but this isn't a good example of programming.
You can notice that the applet flickers, this is because it is not double-buffered
You will see this later.
*/

  }
 

 

-->

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