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Tutorials : Java by Example : Section 7 :
Section Seven Contents
Fun With Letters and Words
Rotating Lines and Polygons
Sorting and Shuffling

Letters - Words - Lines - Shuffle

Rotating Lines and Polygons - Rotating

To rotate things, we need to convert polar to cartesian coordinates:
x = r * Math.cos(theta); and y = r * Math.sin(theta);
Polar coordinates (r, theta) are just another way of specifying points in a 2D plane, where r represents the distance of a point from the center and theta the angle from the horizontal axis (x-axis) through the center. The following applet shows this principle in a minimized form, it rotates a hand around the center and displays the angle accordingly.

//Sourcecode

import java.awt.*;
import java.applet.*;

public class Project40 extends Applet implements Runnable
{
    Thread runner;
    Image Buffer;
    Graphics gBuffer;
    int angle;

    public void init()
    {
        //create graphics buffer, the size of the applet
        Buffer=createImage(size().width,size().height);
        gBuffer=Buffer.getGraphics();
    }

    public void start()
    {
        if (runner == null)
        {
            runner = new Thread (this);
            runner.start();
        }
    }

    public void stop()
    {
        if (runner != null)
        {
            runner.stop();
            runner = null;
        }
    }

    public void run()
    {
        while(true)
        {
            try {runner.sleep(250);}
            catch (Exception e) { }

            repaint();
        }
    }

    void drawStuff()
    {
        //paint background black
        gBuffer.setColor(Color.black);
        gBuffer.fillRect(0,0,size().width,size().height);

        //get the center of the applet
        Point p=new Point(size().width/2, size().height/2);
        //define the hand length
        int LENGTH=70;

        //calculate the vector, using the constant Pi
        double vector = angle * Math.PI*2 / 360.0;

        int vx=(int)(p.x+LENGTH*Math.sin(vector));
        int vy=(int)(p.y-LENGTH*Math.cos(vector));

        gBuffer.setColor(Color.yellow);
        //the hand
        gBuffer.drawLine(p.x, p.y, vx, vy);
        //the round "axis"
        gBuffer.drawOval(p.x-6,p.y-6,12,12);

        //display the angle in degrees
        gBuffer.setFont(new Font("Helvetica",Font.PLAIN,13));
        gBuffer.drawString("Angle="+angle+"°",10,20);

        //increase the angle, to move the hand
        if(angle<360)
            angle++;
        else
            angle=0;
    }

    public void update(Graphics g)
    {
        paint(g);
    }

    public void paint(Graphics g)
    {
        drawStuff();
        g.drawImage (Buffer,0,0, this);
    }
}

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