Tutorials : Java by Example : Section 4 :
Section Four Contents
Loops, Advanced Color Functions
Random Colors and Arrays
Digital Clocks, HTML Page Parameters

Functions and Arrays

Digital Clocks, HTML Page Parameters - Con't

This advanced digital clock uses GIF digits to display the time. Also we implemented blinking dots, to make it even prettier. To tell which digit GIFs we have to draw, we pass a substring from the string, containing hour, minute or second to a little method which draws the correct digit in the right position for us. Always try to split your code into as many logical functions (methods) as possible!

//Sourcecode

import java.awt.*;
import java.applet.*;
//we need to import the util package for the time functions
import java.util.*;

public class Project20 extends Applet implements Runnable
{
      Thread runner;
      Image Buffer;
      Image Digits[];
      Graphics gBuffer;
      int oldSec, ticker;
      boolean dotFlash, flash;

      public Image loadImage(String img)
      {
           Image image=getImage(getDocumentBase(),img);
           MediaTracker tracker=new MediaTracker(this);
           tracker.addImage(image,0);
           try{tracker.waitForID(0);}
           catch(InterruptedException e){}
           return image;
      }

      public void init()
      {
           Digits=new Image[12];

          //we load our digit images
          for(int i=0;i<10;i++)
               Digits[i]=loadImage("digits/"+i+".gif");

          Digits[10]=loadImage("digits/dot_p.gif");
          Digits[11]=loadImage("digits/dot_a.gif");

          //create off-screen image we can draw to
          Buffer=createImage(size().width,size().height);
          gBuffer=Buffer.getGraphics();
      }

      public void start()
      {
          if (runner == null)
          {
               runner = new Thread (this);
               runner.start();
          }
      }

      public void stop()
      {
          if (runner != null)
          {
               runner.stop();
               runner = null;
          }
      }

      public void run()
      {
          while(true)
          {
               //halt the thread for 50 ms here
               try {runner.sleep(50);}
               catch (Exception e) { }

               repaint();
           }
       }

       public void update(Graphics g)
       {
              paint(g);
       }

       public void drawDigit(int digit, int x)
       {
              gBuffer.drawImage(Digits[digit],x,5,this);
       }

       public void paint (Graphics g)
       {
              //create a new time object
              Date today=new Date();

              //get the seconds, minutes and hours
              int sec=today.getSeconds();
              int min=today.getMinutes();
              int hour=today.getHours();

              if(flash)
              {
                   ticker++;

                   if(ticker>9)
                   {
                        ticker=0;
                        flash=false;
                   }
              }

              if(sec!=oldSec)
              {
                   dotFlash=true;
                   oldSec=sec;
                   flash=true;
              }
              else if(flash==false)
                   dotFlash=false;

              String secStr, minStr, hourStr;

              //copy the time integers to our string objects
              //if values are less than 10 we add a 0
              if(hour<10)
                   hourStr="0"+hour;
              else
                   hourStr=""+hour;

              if(min<10)
                   minStr="0"+min;
              else
                   minStr=""+min;

              if(sec<10)
                   secStr="0"+sec;
              else
                   secStr=""+sec;

              //fill the background
              gBuffer.setColor(new Color(105,0,0));
              gBuffer.fillRect(0,0,size().width,size().height);

              //draw a thin frame
              gBuffer.setColor(new Color(255,105,40));
              gBuffer.drawRect(0,0,size().width-1,size().height-1);

              //we draw our digits from our method drawDigit
              drawDigit(Integer.parseInt(hourStr.substring(0,1)),5);
              drawDigit(Integer.parseInt(hourStr.substring(1,2)),35);

              drawDigit(Integer.parseInt(minStr.substring(0,1)),72);
              drawDigit(Integer.parseInt(minStr.substring(1,2)),102);

              drawDigit(Integer.parseInt(secStr.substring(0,1)),139);
              drawDigit(Integer.parseInt(secStr.substring(1,2)),169);

              //the blinking dots
              if(dotFlash)
              {
                  gBuffer.drawImage(Digits[11],65,5,this);
                  gBuffer.drawImage(Digits[11],132,5,this);
              }
              else
              {
                  gBuffer.drawImage(Digits[10],65,5,this);
                  gBuffer.drawImage(Digits[10],132,5,this);
              }

              //copy the buffer to the screen (no flickering!)
              g.drawImage (Buffer,0,0, this);
        }
}

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