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Reviews : Java Books :
Beginning Java Objects : Chapters 2 and 3

Title: Beginning Java Objects
ISBN: 1861004176
US Price: $ 39.99
Canadian Price:
C$ 59.95
UK Price: £ 28.99
Publication Date: November 2000
Pages: 800
© Wrox Press Limited, US and UK.

Beginning Java Objects: Chapter 3
Objects and Classes

Classes

A class is an abstraction describing the common features of all members in a group of similar objects. For example, a class called 'Student' could be used to describe all student objects recognized by the Student Registration System.

A class defines:

  • The data structure (names and types of attributes) needed to define an object belonging to that class.
  • The operations (methods) to be performed by such objects: specifically, what these operations are, how an object belonging to that class is formally called upon to perform them, and what 'behind the scenes' things an object has to do to actually carry them out.
For example, the Student class might be defined to have the following nine attributes:

Student class attributes

which means that each and every Student object must have these same nine attributes. Note that many of the attributes can be represented by data types built into a programming language (e.g. String, Float, and Date) but that a few — advisor, courseLoad, and transcript — are too complex for a built-in data type to handle; we'll learn how to tackle such attributes a bit later on.

In terms of operations, the Student class might define five methods as follows:

  • registerForCourse
  • dropCourse
  • chooseMajor
  • changeAdvisor
  • printTranscript
Note that an object can only do those things for which methods have been defined by the object's class. In that respect, an object is like an appliance: it can do whatever it was designed to do (a VCR provides buttons to play, pause, stop, rewind, and record movies), and nothing more (you cannot ask a VCR to toast a bagel — at least not with much chance of success!). So, an important aspect of successfully designing an object is making sure to anticipate all of the behaviors it will need in order to carry out its 'mission' within the system. We'll learn how to determine what an object's mission, data structure, and behaviors should be, based on the requirements for a system, in Part 2 of the book.

The term feature is used to refer interchangeably to either an attribute or a method of a class. Features are the building blocks of a class: virtually everything found within a class definition is either an attribute or a method of the class.

In the Java language, several other types of things wind up getting included within the boundaries of a class definition, but we won't worry about these until we get to Part 3 of the book. Conceptually, it is perfectly appropriate to think of an object as consisting only of attributes and methods at this point in time.
A Note Regarding Naming Conventions

It is recommended practice to name classes starting with an upper case letter, but to use mixed case for the name overall: Student, Course, Professor, and so on. When the name of a class would ideally be stated as a multi-word phrase, such as 'course catalog', start each word with a capital letter, and concatenate the words without using spaces, dashes, or underscores to separate them: for example, 'CourseCatalog'.

Method and attribute names use the same mixed-case concatenation convention, except that they start with a lower case letter. Example method names could be 'getName' and 'registerForCourse', with 'name', 'studentId', or 'courseLoad' as attribute names.




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