Beginning Java Objects: Chapter 2 Abstraction and Modeling
As human beings, we are flooded with information every day of our lives. Even if we could temporarily
turn off all of the sources of 'e-information' that are constantly bombarding us — emails, voicemails,
news broadcasts, and the like — our five senses alone collect millions of bits of information per day just
from our surroundings. Yet, we manage to make sense out of all of this information, typically without
getting overwhelmed. Our brains naturally simplify the details of all that we observe so that these details
are manageable through a process known as abstraction.
In this chapter, you will learn:
- How abstraction serves to simplify our view of the world.
- How we organize our knowledge hierarchically to minimize the amount of information that we have to mentally 'juggle' at any given time.
- The relevance of abstraction to software development.
- The inherent challenges that we face as software developers when attempting to model a real-word situation in software.
Simplification Through Abstraction
Take a moment to look around the room in which you are reading this book. At first, you may think that
there really aren't that many things to observe: some furniture, light fixtures, perhaps some plants, artwork,
even some other people, and/or pets. Maybe there is a window to gaze out of, which opens up the outside
world to observation. Now, look again: for each thing that you see, there are a myriad of details to observe:
its size, its color; its intended purpose; the components from which it is assembled (the legs on a table; the
lightbulbs in a lamp), etc. In addition, each one of these components in turn has details associated with it:
the type of material used to make the legs of the table (wood or metal); the wattage of the lightbulbs; etc.
Now, factor in your other senses: the sound of someone snoring (hopefully not while reading this book!), the
smell of popcorn coming from the microwave oven down the hall, and so forth. Finally, think about all of
the unseen details of these objects — who they were manufactured by, or what their chemical, molecular, or
genetic composition is. It is clear that the amount of information to be processed by our brains is truly
overwhelming! For the vast majority of people, this does not pose a problem, however, because we are
innately skilled at abstraction: a process that involves recognizing and focusing on the important
characteristics of a situation or object, and filtering out or ignoring all of the unessential details.
One familiar example of an abstraction is a road map. As an abstraction, a road map represents those
features of a given geographic area relevant to someone trying to navigate with the map, perhaps by car:
major roads and places of interest, obstacles such as major bodies of water, etc. Of necessity, a road map
cannot include every building, tree, street sign, billboard, traffic light, fast food restaurant, etc. that
physically exists in the real word. If it did, then it would be so cluttered as to be virtually unusable;
none of the important features would stand out.
Compare a road map with a topographical map, a climatological map, and a population density map of
the same region: each abstracts out different features of the real world — namely, those relevant to the
intended user of the map in question.
As another example, consider a landscape. An artist may look at the landscape from the perspective of
colors, textures, and shapes as a prospective subject for a painting. A homebuilder may look at the same
landscape from the perspective of where the best building site may be on the property, assessing how
many trees will need to be cleared to make way for a construction project. An ecologist may closely
study the individual species of trees and other plant/animal life for their biodiversity, with an eye
toward preserving and protecting them, a child may simply be looking at all of the trees in search of the
best site for a treehouse! Some elements are common to all of these four observers' abstractions of the
landscape — the types, sizes, and locations of trees, for example — while others are not relevant to all of
the abstractions.
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