Beginning Java Objects Chapters 2 and 3
What does this book cover?
- An introduction to the Java 2 programming language
- Object terminology and concepts
- How to think in terms of objects
- An introduction to object modeling featuring UML (Unified Modeling Language)
- How an object model is translated into a working Java 2 application
- Adding a graphical user interface (GUI) to an application, using Swing components
Book Overview
Among Java's many attractive features as a programming language,
its object-oriented nature is key to creating powerful, reusable
code and applications that are easy to maintain and extend. To
take advantage of these capabilities, you're going to need not
only to master the syntax of the Java language, but also to gain
a practical understanding of what objects are all about, and more
importantly, how to structure a Java application from the ground
up to make the most of objects.
Who is this book for?
This book is for anyone who wants to learn not only the
Java 2
language, but also how to structure a problem properly from an
object-oriented
perspective. Even if you are already familiar
with Java, this book will still be a valuable asset to you as you
see an example case study evolve from its initial conception as
an object model to implementation as a fully functional Java 2
application.
Chapter 2 Contents: Abstraction and Modeling
Part 1
Part 2
Chapter 3 Contents: Objects and Classes
Part 1
Part 2
Part 3
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