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Reviews : Java Books :
Learning Java : Chapter 14: Using Swing Components

Title: Learning Java
ISBN: 1565927184
Order No 7184
US Price: $ 34.95
Publication Date: May 2000
Pages: 722
© O'Reilly & Associates, Inc.
Author's Top Ten Tips and Tricks

Learning Java
Chapter 14: Using Swing Components

In the previous chapter, we discussed a number of concepts, including how Java's user interface facility is put together and how the larger pieces work. You should understand what components and containers are, how you use them to create a display, what events are, how components use them to communicate with the rest of your application, and what layout managers are.

Now that we're through with the general concepts and background, we'll get to the fun stuff: how to do things with Swing. We will cover most of the components that the Swing package supplies, how to use these components in applets and applications, and how to build your own components. We will have lots of code and lots of pretty examples to look at.

There's more material than fits in a single chapter. In this chapter, we'll cover all the basic user interface components. In the next chapter, we'll cover some of the more involved topics: text components, trees, tables, and creating your own components.

Buttons and Labels

We'll start with the simplest components: buttons and labels. Frankly, there isn't much to say about them. If you've seen one button, you've seen them all; and you've already seen buttons in the applications in Chapter 2, A First Application (HelloJava3 and HelloJava4). A button generates an ActionEvent when the user presses it. To receive these events, your program registers an ActionListener, which must implement the actionPerformed( ) method. The argument passed to actionPerformed( ) is the event itself.

There's one more thing worth saying about buttons, which applies to any component that generates an action event. Java lets us specify an "action command" string for buttons (and other components, like menu items, that can generate action events). The action command is less interesting than it sounds. It is just a String that serves to identify the component that sent the event. By default, the action command of a JButton is the same as its label; it is included in action events, so you can use it to figure out which button an event came from.

To get the action command from an action event, call the event's getActionCommand( ) method. The following code checks whether the user pressed the Yes button:

public void actionPerformed(ActionEvent e){ 
    if (e.getActionCommand(  ).equals("Yes") { 
        //the user pressed "Yes"; do something 
        ... 
    } 
}

You can change the action command by calling the button's setActionCommand( ) method. The following code changes button myButton's action command to "confirm":

myButton.setActionCommand("confirm");

It's a good idea to get used to setting action commands explicitly; this helps to prevent your code from breaking when you or some other developer "internationalizes" it, or otherwise changes the button's label. If you rely on the button's label, your code will stop working as soon as that label changes; a French user might see the label Oui rather than Yes. By setting the action command, you eliminate one source of bugs; for example, the button myButton in the previous example will always generate the action command confirm, regardless of what its label says.

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