Reviews : Java Books : 3D User Interfaces with Java 3D :


Title: 3D User Interfaces with Java 3D
ISBN: 1884777902
US Price: $49.95
© Manning Publications Co.

Utility blocks with mapping
for common WRM operations

Filename: J3duiBook/ lib/ j3dui/ utils/ blocks/ IntuitiveBlocks. java

	
... 
/** 
Creates an intuitive drag mapper and corresponding source 
drag mapper, configures them for WRM translation, and 
connects them to the target object. 
@param target Target object. 
@param wrmPlugin WRM plugin with pick engine and source 
object list. 
@param relative True if source drag actions are relative. 
Typically, use false for real WRM and true otherwise. If 
false should initialize target geometry using 
updateActuation() instead of initActuation(). 

@param cumulative True if drag actions are cumulative. 
Typically, use true if relative is true. 
@return New building block. Should be connected to an 
absolute input drag source. 
*/ 
public static final InputDragTarget 
 buildWrmTranslationMapper(AffineGroup target, 
 WrmDragPlugin wrmPlugin, boolean relative, 
boolean cumulative) { 

	// build source drag mapper 
	DirectSourceDragPlugin plugin = 
	 new DirectSourceDragPlugin(target.getTail()); 

	SourceDragMapper mapper = new SourceDragMapper( 
	 target.getTranslation(), plugin); 
	mapper.setCumulative( cumulative); 

	// build relative source filter 
	SourceDragTarget filter; 

	if( relative) { 
		filter = new SourceDragFilter( 
		mapper, new RelativeSourceDragPlugin()); 
	} else { 
	filter = mapper; 
	} 

	// build input drag mapper 
	return new IntuitiveDragMapper(filter, wrmPlugin); 
} 

/** 
Creates an intuitive drag mapper and corresponding source 
drag mapper, configures them for WRM spherical rotation, and 
connects them to the target object. 
@param target Target object. 
@param wrmPlugin WRM plugin with pick engine and source 
object list. 
@param relative True if source drag actions are relative. 
Typically, use false for real WRM and true otherwise. If 
false should initialize target geometry using 
updateActuation() instead of initActuation(). 
@param cumulative True if drag actions are cumulative. 
Typically, use true for rotations in general. 
@return New building block. Should be connected to an 
absolute input drag source. 
*/ 
public static final InputDragTarget 
buildWrmSphereMapper(AxisAngleSphereGroup target, 
WrmDragPlugin wrmPlugin, boolean relative, 

boolean cumulative) { 
 AxisAngleSourceDragPlugin plugin; 
 SourceDragMapper mapper; 
 SourceDragSplitter splitter = new SourceDragSplitter(); 

 // X axis 
 plugin = new AxisAngleSourceDragPlugin(target.getTail()); 
 plugin.setTargetMap(Mapper.DIM_NONE, Mapper.DIM_W, 
  Mapper.DIM_NONE); 
 plugin.setAxis(new Vector3d(-1, 0, 0)); 

 mapper = new SourceDragMapper( 
  target.getAxisAngleX(), plugin); 
 mapper.setCumulative(cumulative); 

 splitter.addEventTarget(mapper); 

 // Y axis 
 plugin = new AxisAngleSourceDragPlugin(target.getTail()); 
 plugin.setTargetMap(Mapper.DIM_W, Mapper.DIM_NONE, 
  Mapper.DIM_NONE); 
 plugin.setAxis(new Vector3d( 0, 1, 0)); 

 mapper = new SourceDragMapper( 
  target.getAxisAngleY(), plugin); 
 mapper.setCumulative(cumulative); 

 splitter.addEventTarget(mapper); 

 // build relative source filter 
 SourceDragTarget filter; 

 if( relative) { 
	filter = new SourceDragFilter( 
	 splitter, new RelativeSourceDragPlugin()); 
 } else { 
	filter = splitter; 
 } 

 // build input drag mapper 
 return new IntuitiveDragMapper(filter, wrmPlugin); 
 } 

/** 
Creates an intuitive drag mapper and corresponding source 
drag mapper, configures them for sticky pseudo-WRM 
translation with a target picker, and connects them to the 
target object. 
@param source Reference source object defining the picking 
plane orientation. 
@param target Target object. 
@param root Scene graph pick root containing the target. 
@param relative True if source drag actions are relative. 
Typically, use false for real WRM and true otherwise. If 
false should initialize target geometry using 
updateActuation() instead of initActuation(). 
@param cumulative True if drag actions are cumulative. 
Typically, use true if relative is true. 
@return New building block. Should be connected to an 
absolute input drag source. 
*/ 
public static final InputDragTarget 
 buildStickyWrmTranslationMapper(Node source, 
 AffineGroup target, BranchGroup root, boolean relative, 
 boolean cumulative) { 

  // build target picker 
  ArrayList targetList = new ArrayList(); 
  targetList.add(target); 

  PickEngine targetPicker = new PickEngine( 
   root, targetList); 

  // build mapper 
  InputDragTarget mapper = buildWrmTranslationMapper( 
   target, new PseudoWrmDragPlugin(source, targetPicker), 
   relative, cumulative); 

  return mapper; 
} 
...

19.5 SUMMARY

This chapter completes the presentation of the framework's implementation of 3D UI control techniques. The workhorse of a 3D UI is object picking. For the purposes of control, it forms the basis of intuitive control enabling, where user interaction is directed only to the target object to which the mouse is pointing. Earlier chapters presented an abbreviated form of the control chain that stretches from input device to tar-get actuator. This chapter generalized that chain by introducing several additional links, with the result being a more intuitive interactive experience for the user. Two new spaces were introduced: the source drag space and the target drag space. In support of these spaces, the framework provides several new building blocks, including an intuitive drag mapper and a source drag mapper, and a new filter for operating in the 3D source drag space. Examples demonstrated the control techniques of DRM and WRM that were introduced in part 2 of the book. The examples also illustrated how these techniques can be implemented using the framework core and utility building blocks.

 

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