Beginning Java 2- JDK 1.3 Version
Images and Animation
Try It Out – Rolling the Sprite
All the code should be there. You need to
set the size of the applet so it is sufficient to accommodate everything, so it
needs to be at least four times the sprite diameter. I used the following HTML
for the applet:
<applet code="ImageDrawDemo.class"
width=400 height=400>
</applet>
Of course if you want to do a bit more work, you could always either adapt
the applet size to fit the size of the sprite – or vice versa. Below is a
screenshot of the applet in operation.
You can see here that the background to the sprite is transparent – the
text and the background to the logo under the sprite show quite clearly.
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