gamelet
The Gamelet Toolkit Version 0.9 is a powerful, robust, scalable, object oriented framework of classes and interfaces used for developing arcade style video games and entertainment applets. It provides classes for the management of several key functions including sprite animation, display optimization, and scoring.
Because the Gamelet Toolkit is built on object oriented principles, developing fast action gamelets is quick and easy. A simple gamelet needs only to subclass the Actor class for as many Actors desired, and the Gamelet class which defines gamelet behaviour.
Actor objects, which are sprite objects displayable on the screen, require very little programming to get started. The Actors that the developer designs will inherit from the Actor superclass and take on a default behaviour. This behaviour can be modified if the developer chooses to do so.
The main control of the game is centered around an abstract superclass called Gamelet which is subclassed to build game specific behaviour. Gamelet is a subclass of Applet and is responsible for maintaining the main game thread. The Gamelet also acts as a distributor of timed ticks to all the manager objects.
The Gamelet Toolkit distribution contains example source code and documentation to help get started.
Back to the gamelet applet page.
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