advertisement
javaboutique
Search Tips
Articles  |   Tutorials  |   Reviews  |   Tools  |   by Category  |   by Date  |   by Name  |   Submit  |   Source  |   Forums  |  
javaboutique
Browse DevX


Partners & Affiliates











advertisement

SameGame


Java Source:

//SameGame Source code
//on Java Applet
//Develop By Anop Boonthaveepath
//Bangkok Thailand     22 Aug 2000
//g4219393@au.ac.th , anopb@hotmail.com
//If you have any suggestion or bug report plase mail to me..... at g4219393@au.ac.th or anopb@hotmail.com
//So if you to find parter to develop program in any Developer as Java, C, C++, VB, Perl, ASP, etc
//Please mail to me,
//By the way thank you to interesting with my program..

// you must have 10 images from A and Hightlighted A to E and Highlighted E
// and you should have 2 files on AU format that about Sound when you clicked


//for this game, Rule is when you click on the connected block
//Then program will highlight connected block
//So if you click again on the highlighted area then block will disappear
//Try to get high in Score...

//Dont forget to comment about this program to me...................:)

import java.awt.*;
import java.applet.*;





public class  SameGame extends Applet

{

  Font f = new Font("TimesRoman",Font.BOLD,30);

  Image imageA,imageB,imageC,imageD,
        imageAPress,imageBPress,imageCPress,imageDPress,imageE,imageEPress,imageNewGame;

  char position[][] =new char[21][10];
  int score,ClickScore;
  int temp,i,j,clickx,clicky,count,blinkflag,firstempty,displaycount;
  int firstzeroX,lastABCDX,successX,havezeroX ,countzeroX;
  int firstzeroY,lastABCDY,successY,havezeroY ,countzeroY;

  double randomnumber;

  String tempchar;

  AudioClip ClickSound,ReduceSound;

  public void init()
	{



      score=0;

      for( int i9=0;i9<=9;i9++)
      {
        position[20][i9]='0';
      }

      firstempty=0;
  tempchar="xxx";

  displaycount=0;
  ClickScore=0;
  count=0;

    setBackground(Color.white);
    imageA = getImage(getCodeBase(),"imagea.gif");
		imageB = getImage(getCodeBase(),"imageb.gif");
		imageC = getImage(getCodeBase(),"imagec.gif");
		imageD = getImage(getCodeBase(),"imaged.gif");
		imageE = getImage(getCodeBase(),"imagee.gif");
    imageAPress = getImage(getCodeBase(),"imageapress.gif");
		imageBPress = getImage(getCodeBase(),"imagebpress.gif");
		imageCPress = getImage(getCodeBase(),"imagecpress.gif");
		imageDPress = getImage(getCodeBase(),"imagedpress.gif");
    imageEPress = getImage(getCodeBase(),"imageepress.gif");
    imageNewGame = getImage(getCodeBase(),"newgame.gif");

    ClickSound = getAudioClip(getCodeBase(),"click.au");
    ReduceSound = getAudioClip(getCodeBase(),"reduce.au");
     for(i=0;i<=9;i++)
     {
        for(j=0;j<=19;j++)
        {
          //temp=Randomizer.getInt(1,4);
          randomnumber=Math.random();
          if(randomnumber>=0.00 && randomnumber<0.20)
            temp=1;

          if(randomnumber>=0.20 && randomnumber<0.40)
            temp=2;

          if(randomnumber>=0.40 && randomnumber<0.60)
            temp=3;

          if(randomnumber>=0.60 && randomnumber<0.80)
            temp=4;

          if(randomnumber>=0.80 && randomnumber<=1.00)
            temp=5;


          switch (temp)
          {
          case 1:
            position[j][i]='A';
            break;
          case 2:
            position[j][i]='B';
            break;
          case 3:
            position[j][i]='C';
            break;
          case 4:
            position[j][i]='D';
            break;
          case 5:
            position[j][i]='E';
            break;
          }
        }
     }





	}








  public void update(Graphics g)
  {
    paint(g);
  }

	public void paint(Graphics g)
	{



    g.setColor(Color.white);

    for(i=0;i<=9;i++)

     {
        for(j=0;j<=19;j++)
        {

          switch (position[j][i])
          {
          case 'A':
            g.drawImage(imageA,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case 'B':
            g.drawImage(imageB,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case 'C':
            g.drawImage(imageC,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case 'D':
            g.drawImage(imageD,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case 'E':
            g.drawImage(imageE,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case '1':
            g.drawImage(imageAPress,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case '2':
            g.drawImage(imageBPress,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case '3':
            g.drawImage(imageCPress,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case '4':
            g.drawImage(imageDPress,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case '5':
            g.drawImage(imageEPress,((j*30)+1),((i*30)+1),30,30,this);
            break;
          case '0':
            g.fillRect((j*30)+1,(i*30)+1,30,30);
            break;
          }
        }
     }


      g.setColor(Color.black);
      g.fillRect(0,305,600,50);
      g.drawImage(imageNewGame,5,310,100,40,this);


    g.setColor(Color.white);
    g.drawString("SCORE",450,330);
    g.drawString(String.valueOf(score),500,330);

    if(count==0)
      displaycount=0;
    else
      displaycount=count+1;

    g.drawString("THIS TOTAL",250,320);
    g.drawString(String.valueOf(displaycount),400,320);
    g.drawString("THIS CLICK SCORE",250,340);
    g.drawString(String.valueOf(ClickScore),400,340);



   if(endgame()== false)
   {
      g.setFont(f);
      g.setColor(Color.black);
      g.drawString("GAME OVER",200,200);
   }




	}





	public boolean mouseDown(Event evt, int  x, int  y)
	{

    if(x>=5 && x<=105 && y>=310 && y<=350)
    {
				init();
				repaint();
        return true;
		}

    clickx=x/30;
    clicky=y/30;


   if((position[clickx][clicky]>='A' && position[clickx][clicky]<='E')||(position[clickx][clicky]=='0') )
   {
      if(blinkflag==1)
      {

        for(i=0;i<=9;i++)
        {
          for(j=0;j<=19;j++)
          {

            switch(position[j][i])
            {
              case '1':
              {
                position[j][i]='A';
              break;
              }

              case '2':
              {
                position[j][i]='B';
              break;

              }

              case '3':
              {
                position[j][i]='C';
              break;
              }


              case '4':
              {
                position[j][i]='D';
              break;
              }

              case '5':
              {
                position[j][i]='E';
              break;
              }
            }

           blinkflag=0;
          }
        }

      }

      if(position[clickx][clicky]!='0')
      {
          count=0;
          findconnect(clickx,clicky,position[clickx][clicky]);
          if(count>0)
          {
            ClickSound.play();
            ClickScore = CalculateScore(count+1);
           }
      }

    }
    else
    {

          if(blinkflag==1)
          {


              ReduceSound.play();
              rearrange();
              score=score+ClickScore;
              blinkflag=0;


          }

    }


    repaint();
    return true;
	}


  public void rearrange()
  {

    for(int i=0;i<=19;i++)
    {

        for(int j=0;j<=9;j++)
        {
            if(position[i][j]>='1' && position[i][j]<='5')
                {
                position[i][j]='0';

                }
        }
    }

    //For height eliminate
    for(int i9=0;i9<=19;i9++)
    {   havezeroX=0;
        do
        {
            for(int j9=9;j9>=0;j9--)
            {
                if(position[i9][j9]=='0')
                {
                    if(j9!=0)
                    {
                        position[i9][j9]=position[i9][j9-1];
                        position[i9][j9-1]='0';
                    }
                    else
                    {
                        position[i9][j9]='0';
                    }
                    //repaint();
                }
            }


            //Find first Zero(bottom up)
            for(int j8=9;j8>=0;j8--)
            {
                if(position[i9][j8]=='0')
                {
                    firstzeroX=j8;
                    havezeroX=1;
                    break;
                }
            }


            //Find last ABCD(bottom up)
            for(int j7=9;j7>=0;j7--)
            {
                if(position[i9][j7]>='A' && position[i9][j7]<='E')
                    lastABCDX=j7;
            }

            countzeroX=0;
            for(int j6=9;j6>=0;j6--)
            {
                if(position[i9][j6]=='0')
                  countzeroX++;
            }



            if(firstzeroX==(lastABCDX-1)||havezeroX==0||countzeroX==10)
                successX=1;   // dont have zero exit wihile loop
            else
                successX=0;   //have zero go to do it again

        }while(successX==0);
    }



    //For shift left
    do
    {

        havezeroY=0;

        for(int i5=0;i5<=19;i5++)
        {
            if(position[i5][9]=='0')
            {
                for(int i4=i5;i4<=19;i4++)
                {
                    for(int j5=0;j5<=9;j5++)
                    {
                        position[i4][j5]=position[i4+1][j5];
                        position[i4+1][j5]='0';
                    }
                }
            }
        }


        //find the first zero(left to right)
        countzeroY=0;
        for(int i3=0;i3<=19;i3++)
        {
            if(position[i3][9]=='0')
            {
                firstzeroY=i3;
                havezeroY=1;
                break;
            }
        }




        //find the last ABCD(left to right)
        for(int i6=0;i6<=19;i6++)
        {
            if(position[i6][9]>='A' && position[i6][9]<='E')
            {
                lastABCDY=i6;
            }
        }


        //Find that how many zero
        //(if zero=20 that mean all off item eleminted already,finish game at all)

        countzeroY=0;
        for(int i6=9;i6>=0;i6--)
        {
            if(position[i6][9]=='0')
                countzeroY++;
        }



        if(firstzeroY==(lastABCDY+1)||havezeroY==0||countzeroY==20)
            successY=1;   // dont have zero exit wihile loop
        else
            successY=0;   //have zero go to do it again


    }while(successY==0);







  }

  public int CalculateScore(int thiscount)
  {
      int Calculated ;
      switch(thiscount)
      {
        case 0:
            Calculated =  0;
        break;

        case 1:
            Calculated =  0;
        break;

        case 2:
            Calculated =  2;
        break;

        case 3:
            Calculated =  4;
        break;

        case 4:
            Calculated =  6;
        break;

        case 5:
            Calculated =  10;
        break;

        case 6:
            Calculated =  16;
        break;

        case 7:
             Calculated =  26;
        break;

        case 8:
            Calculated =  42;
        break;

        case 9:
            Calculated =  68;
        break;

        case 10:
              Calculated =  110;
        break;

        case 11:
            Calculated =  178;
        break;

        case 12:
            Calculated =  288;
        break;

        default :
             Calculated = CalculateScore(thiscount-1)+CalculateScore(thiscount-2);
        break;
    }


     return Calculated;
  }



  public void findconnect(int cx, int cy,char clickvalue)
  {
        switch(clickvalue)
      {
         case('A'):
         {
            position[cx][cy]='1';
            break;
         }

         case('B'):
         {
            position[cx][cy]='2';
            break;
         }

         case('C'):
         {
            position[cx][cy]='3';
            break;
         }

         case('D'):
         {
            position[cx][cy]='4';
            break;
         }

         case('E'):
         {
            position[cx][cy]='5';
            break;
         }
      }



     if(cx<19 && cy>=0 && cy<=9)
     {
        if(position[cx+1][cy]==clickvalue)
        {
          count++;
         findconnect(cx+1,cy,clickvalue);
        }
     }
     if( cx>0  && cy>=0 && cy<=9)
     {
      if(position[cx-1][cy]==clickvalue)
        {
          count++;
          findconnect(cx-1,cy,clickvalue);
        }
     }

     if(cx>=0 && cx<=19 && cy<9)
     {
        if(position[cx][cy+1]==clickvalue)
        {
          count++;
           findconnect(cx,cy+1,clickvalue);
        }
     }

     if(cx>=0 && cx<=19 && cy>0)
     {
        if(position[cx][cy-1]==clickvalue)
        {
          count++;
            findconnect(cx,cy-1,clickvalue);
        }
     }


  if(count==0)
  {
    position[cx][cy]=clickvalue;
  }
  else
  {
    blinkflag=1;
    //repaint();
  }

  }


    public boolean endgame()
  {
    for(int i=0;i<=19;i++)
    {
        for(int j=0;j<=9;j++)
        {
            if(position[i][j]!='0')
            {
               if(j!=9)
                if(position[i][j+1]==position[i][j])
                  return true;
               if(i!=19)
                if(position[i+1][j]==position[i][j])
                  return true;
             }

        }
    }
    return false;

  }
////////////////////////////////////////////////////////////////////////////////////////////
}

Back to SameGame

How to Add Java Applets to Your Site

New on the Java Boutique:

New Review:

Time Management Made Easy with the Quartz Enterprise Job Scheduler
Why not just use the Java timer API? This open source scheduling API boasts simplicity, ease-of-integration, a well-rounded feature set, and it's free!

New Applet:

Reverse Complement
Reverse Complement is a simple applet that converts DNA or RNA sequences into three useful formats.

Elsewhere on internet.com:

WebDeveloper Java
Lots of Java information on webdeveloper.com

WDVL Java
Thorough Java resource at the Web Developer's Virtual Library.

ScriptSearch Java
Hundreds of free Java code files to download.

jGuru: Your View of the Java Universe
Customizable portal with online training, FAQs, regular news updates, and tutorials.

 Microsoft Visual Studio 2010 Showcase
 Avaya Developer Showcase
 MSDN Spotlight
 PHP for Windows Showcase
XML error: undefined entity at line 39
advertisement
Receive Articles via our XML/RSS feed
Receive Articles via our XML/RSS feed

JavaBytes
Internet Cyclone
This powerful, easy-to-use, internet optimizer is for Windows 95, 98, ME, NT, 2000 and XP. It's designed to automatically optimize your Windows settings, boosting your Internet connection up to 200%.

Windows 7: From Beta to Final Code in One Year
Google Shows Off Chrome OS, Releases Source
Microsoft Shows Off Silverlight 4, IE9 Plans
Metasploit Expands Vulnerability Test Framework
HyperCard Reborn?
Fedora 12 Takes Aim at Linux Networking
Top Supercomputer Nearly Doubles in Speed
Fedora 12 Linux Tackles Virtualization
Apple Gives iPhone Developers App Status Tracker
Novell Sets OpenSUSE 11.2 Free

Creating Custom Export Filters for StarOffice with XSLT
WPF Wonders: Using DataTemplates
Crystal Reports Family Offers Options for Developers
Avaya Aura Session Manager video
Avaya Aura Overview video
Exploring HTML 5's Audio/Video Multimedia Support
Overriding Virtual Functions? Use C++0x Attributes to Avoid Bugs.
Understanding the Cloud Computing Security Vulnerabilities
Cisco and IBM Target a Greener World
Upgrade to Visual Studio 2010 with the Ultimate Offer

Advertising Info  |   Member Services  |   Contact Us  |   Help  |   Feedback  |   Site Map  |   Network Map  |   About

internet.commediabistro.comJusttechjobs.comGraphics.com

Search:

WebMediaBrands Corporate Info

Legal Notices, Licensing, Permissions, Privacy Policy.
Advertise | Newsletters | Shopping | E-mail Offers | Freelance Jobs