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Tutorials : Putting Design Principles to the Test(A Java based Case Study) :

Putting Design Principles to the Test
(A Java based Case Study)

by: Samudra Gumpta

It's time to consolidate on what we've been discussing in this series about design principles governing the class structure and package structure. In this article, I will present a sample case study in which we will develop a hypothetical application component and try to employ all the design principles we have learned so far, to come up with a reasonable robust design solution. You can appreciate that it is well beyond the scope of the space for this article to present a large-scale project architecture encompassing all the complexities that can arise in a designing situation. So, I will try to pick a hypothetical application component and try to present a design for that component module. Well then, have your cup of coffee ready with you.

Reprise of what we have discussed

In the previous five articles, I have presented the design principles governing the class structure and packaging of several classes into different packages. In this section, we will recapitulate the principles that we have discussed so far.

Design Principles for Class Structure

Principle 1: Open Closed Principle (OCP)

A software module should be closed for modification but open for extension.

Principle 2: Liskov’s Substitution Principle (LSP)

If for each object o1 of type S there is an object o2 of type T such that for all programs P defined in terms of T, the behavior of P is unchanged when o1 is substituted for o2 then S is a subtype of T.

Principle 3: Dependency Inversion Principle (DIP)

  • High-level modules should not depend upon low-level modules. Both should depend upon abstractions.
  • Abstractions should not depend upon details. Details should depend upon abstractions.

Principle 4: Composite Reuse Principle (CRP)

Favor composition over inheritance to achieve polymorphism.

Principle 5: Interface Segregation Principle (ISP)

Many specific interfaces are better than one combined general interface.

Design Principles for Package Structure

Principle 1: Release Reuse Equivalency Principle (REP)

The granule of release is the granule of reuse.

Principle 2: Common Reuse Principle (CReP)

The classes in a package are reused together. If one of the classes in a package is reused, all the classes in that package are reused.

Principle 3: Common Closure Principle (CCP)

Classes that change together must be placed in the same package.

Principle 4: Acyclic Dependency Principle (ADP)

The dependencies between packages must form no cycles.

Principle 5: Stable Dependencies Principle (SDP)

The dependencies between packages must always be in the direction of stability. Less stable packages should depend on more stable packages.

Principle 6: Stable Abstraction Principle (SAP)

The stable packages must be abstract packages. The instable packages should contain the concrete implementations.

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